For better or worse, The Way Remastered is a faithful homage to the old Delphine Software titles that inspired it and players should expect no more or less.
The Way Remastered launched on the Nintendo eShop today and unfortunately it contains a game-breaking bug. In fact, this is the bug that did us in during our review (which hasn’t yet been posted due to this setback). Right now the bug crashes the game if a certain boss isn’t defeated in under 2.5 minutes, and on top of that it deletes all of your save data! It was extremely frustrating to have to start the game over from scratch, but the good news is that a patch has been submitted and it should be fixed soon. In the meantime, you can still buy the game and play it, but just follow the instructions below to avoid the glitch.After about 2h of playing, during second boss fight, the game might crash and erase your whole save data. The patch for the issue (and a couple others) is already submitted to Nintendo and should be live soon. We’re really sorry, but that’s the best we can do.
If you like the game, consider waiting for the patch to fix the issue.We thought about delaying the release date, but after speaking with Nintendo, we’ve decided that it would be worse, because so many people have already preordered the game. EDIT: After reading some comments I think this phrase needs a clarification. Actually, Nintendo said that it would be next to impossible to delay the release because of preorders.
A complete walkthrough and speedrun guide for The Way.This walkthrough features solutions to all puzzles, with images.It also contains tips and tricks for speedrunners and non-speedrunners alike.If you have any remarks or suggestions concerning this guide, feel free to leave them in the comments.Note:This guide was made for the PC version, but seems to work for the Switch version as well.One difference is the MABEC puzzle in the West Generator, for which I have included a solution for the Switch. Note As with all walkthroughs, this one contains major spoilers about the plot, puzzles and locations of The Way.If this is your first time playing I would suggest to take your time and discover the game on your own. In my opinion this game is better for it.This guide also contains notes to help you en.wikipedia.org the game.
This is why you'll see terms like ' split' and the timer indications after each major segment. It also means that this walkthrough focuses on the shortest route from start to finish.Once in a while you'll also see the abbreviation ' CS'.
This is used to denote an (unskippable) cutscene.With that out of the way, I hope this guide will help in adding some more (re)play value to an already great game. Have fun with The Way! Till death do us partPress ' e' to pay respects. Sort of.Carry your wife home to put both her and your marriage in stasis.Your first task will be to read three notes lying around your apartment. The ability to run will be enabled after reading the first note, so make sure it is the one next to the ladder. After reading it, go up the ladder for the second note. The third note is near the entrance.As a general remark; you can use the escape key to quickly close screens throughout the game.After reading the three notes, go back to your wife.
You'll enter a short cutscene and arrive at the spaceport. Entering the spaceportTake the ladder on your left, hop onto the lorry and over the gate. Try to land near the button and push it to open the gate for later.Go on and enter the first door on your right to the security room. Enter it and make your way to the top. Not much to tell here.
Just be patient and avoid the security cameras. Remember to activate the console after taking out the guard.Step into the elevator and leave the security room. Go back to the lorry and enter it to drive it onto the lift.Run back a little and open the emergency hatch to the left. Fall down the ladder by pressing space. Press up to grab the ladder and halt your fall at the last moment. The drop is slightly more than 2 seconds. High voltageOperate the terminal and choose:1.
Unlock air ductsEnter the bottom airduct (hold shift just before entering the hatch to walk and prevent overshooting it).Crawl to the panel on the right and select:1. Change Maintenanceto switch the generator operation to manual.Go back to the room with the terminal, but this time select:2. Unlock GeneratorsGo up the long ladder and operate the buttons in both rooms to manually overload the generators.It is usually fastest to start with the button on the left, jump up the ladder and hit the buttons up top.
You can avoid the roving bot by standing directly on it and waiting until it turns. Wait for the flying drone to clear and hit the bottom right button. Rinse and repeat for the next room.Go back down to the terminal room and again select:1. Unlock air ductsGo back inside the bottom air duct. Crawl all the way to the end and select:2. Go ahead, pick up the gunExit the air duct, climb up the ladder for a bit to avoid the droid and drop off after it passes under you. Continue right.Climb up the next ladder you encounter and look at the yellow note to get the password for the authorisation server.Go back down the ladder, back left and all the way up the first ladder to the second floor.Enter the air duct to the right, operate the console and keep pressing enter to create a new user with the password you found.Exit the air duct to the left and take the laser pistol from the rack.From now on shoot all the droids.
Preparation for takeoffGo back down and to the left, past the room with terminal.Go down the ladder and operate the console.Select the following:3. YellowPick up the fuse.Go back up the ladder and run all the way to the right past the space ship.Shoot the droid and climb all the way up the ladder. Operate the broken fuse to replace it.On the console to your left select:1. LiftClimb down and go to the top of the ladder on the left (where the yellow sticky note is).Take the lift up into the traffic control tower and operate the console.
Enter the takeoff codes1. 0WGo down and all the way to the right across the bridge to reach the emergency hatch button.Push it and fall down the cable that is attached to the crane. The drop is slightly less than two seconds. Press up again to grab the cable just before you hit the ground.Run back all the way to the large lift and push the button. Get out of the way of the descending lift to avoid being vertically challenged.When the lift has arrived, step onto the lift and press the button to go up.Exit to the right, climb up the ladder and push the battery on the left onto the cargo lift through the door on the right.To align the charge levels and make them all four bars of charge:. Discharge 03.
Charge 02. Charge 03. Discharge 02. Charge 03Go back to the main elevator and press the button to go down.Enter the lorry to drive it to the spaceship.Climb the ladder on the right to the first platform.Use the console and select:1.
ChargeExit the console to trigger the accumulator chargeEnter the spaceship and take off! The Temple of Life1. Click on tile 3 to move it to the middle2. Click on tile 4 to swap with position 33. Click the other (outer) tiles clockwise, starting with tile 5, then 6, etc.4. Keep clicking on the tiles in a clockwise order.
After three rounds, the tiles should line up to form a pyramid image5. Click on the middle tile to move it into the top position (1)Enter the temple and prepare the water spout sequence:press the 3rd, 2nd, 4th, 1st buttons.Go down and activate the button on the left to start the sequence. Follow the sequence to the right as the water spouts shut down.Go further down, shooting the crawlers coming out of the holes along the way.Go left and climb the blocks jutting out from the wall.At the first level, go left and jump across the poles until the 4th pole.Fall down into the water (on the left side of the pole), grab the first cube and push the button.Go up and continue left.Go down, insert the first cube into the first strange column you encounter.Continue down and to the right. Press the switch to make another set of blocks appear from the wall.Go back the way you came; climb the ladder back up and jump back to the right across the spike pits.Now climb the new set of blocks to the second level.Shoot the crawler coming out of the hole at the top.Fall down the ladder and take the second cube.Fall down the ladder again and press the switch.Shoot the rubble down on the left side and fall down.After getting the second cube, go toward the right edge of the platform. At the edge, hold shift to walk and fall down. If you did it right, you'll fall down on top of the ladder on the lower platform.
Grab the bit of ladder sticking out (by pressing up) to prevent sudden decelaration syndrome. To the villageClimb up the vines to find yourself back at the starting area.Continue right to return to the triangular cavity. Shoot the wasp and insert the triangular artifact into the cavity to open the way.Walk up the stairs through the portal into the next area. If you use the middle stairs, the transition will immediately trigger when you start to walk up.Follow the path to reach the village.To pass the row of 9 plants below the irrigation system, shoot the first plant and wait for your gun to recharge 1 block before shooting the second. After that, just shoot-move-shoot through the other plants with about 3/4 of a second between each shot.Next, you'll get to a timing puzzle involving bugs you have to shoot to fall into the carnivorous plants. Just follow the platforms and be patient.
This puzzle can be quite a pain if you try and rush it.On reaching the village you will get a short cutscene.CS: Disarmed by natives.Run from the tigerbull into the cave on the left.Follow the platforms until you come to a door. Watch a short sequence, run into the chamber and climb the stairs to the platform.Examine the pile of rubble to find the Access sphere.Use Access on the left panel to open the drains in the floor.Wait for the tigerbull to walk away. Go down through the hole underneath the left ladder. To the right of the village is a strange mural. It is below where you exited first when running from the tigerbull.Interact with it and enter the first temple.Upgrade your sphere with TelekinesisPick up the first block using Telekinesis, hop on it to cross the shaft and insert it into the slot on the left. The other two blocks will activate.Descend into the shaft by using Telekinesis on these blocks and hopping onto them while going down.At the bottom, insert the blocks into the two slots.Go right. Simon puzzleGo right and down the elevator to get to a Simon-like puzzle.
You have to use Shield on the beam to hit certain squares in order. The sequence is random. Just keep using Access on the panel until the red tile lights up. These seem to have the sequences in which you don't have to move around as much to hit the tiles.After solving the puzzle go right and Access the panel to turn on the second light.Go back to the lift and further down.Use Shield to get through the laser bots.At the start, die once to get the droids in the right pattern.Then, with the first two droids, keep running until they have fired their first two lasers. Then stand still and use Shield to deflect them.Just stand on the left of the raised floor and wait for the third droid to come around and shoot.For the fourth and fifth droids, stand on the ledge and deflect to kill both.Then fall down on the second platform from above, wait for the sixth droid to shoot, deflect that and drop down.Take out the seventh droid and climb up the platform.Wait until the eighth droid just starts moving away before jumping onto the ledge. Keep your Shield ready, because it will fire soon after you have climbed up the ledge.Same with the ninth droid.Kill the tenth droid by waiting on the second cube platform and deflecting its shot when it comes above you.At the end, Access the panel to turn on the third light.Go back and take the lift down. Grab 'Mind Barrier' crystal, go up and exit the temple.Go up the stairs, back through the portal (use the middle of the stairs) and return to the landing zone area for the final temple.
Grab the Teleportation upgrade near the entrance.Open the door by hitting the button and set your teleport shadow on the other side of the door.Go back and hit the button again to close the door and unlock the platform.Teleport past the door and use Access on the platform panel to move it.Set a teleport shadow on the platform. Hit the leftmost switch and Teleport back.Climb the ladder, trigger the switch and run onto the bridge just past the second light. Set a teleport shadow and run back.Trigger the switch again, Teleport immediately and jump to the right. Cubepusher puzzleSet the teleport shadow at the top of the ladder and go down.Move the cube to the middle slot.Teleport back, go down on the platform and set the teleport shadow on the platform.Fall down, move the cube to the right slot. Teleport and Access the switch.Go back up the ladder, all the way to the top.To cross the crush trap, first create a teleport shadow on the right side. Fall into the pit and Teleport back. Cross the pit and Access the panel to turn on the first light.
Set the teleport shadow again, fall down and Teleport back up.Go back to the platform and use Access on the panel to return to the central area.Set the teleport shadow on the platform again.Hit the middle button and Teleport. Bird beastSet the teleport shadow on the top platform on the right side.Walk down right, stand in front of the wall and wait for the bird beast to come running.Teleport back at the last moment and have the beast destroy the wall.Repeat for the left side.Now that the walls are destroyed, you can flip the switches on both sides to power on the laser.Once powered up, have the middle laser between you and the bird. Once it sees you, it will run towards you.After the high powered laser and the bird beast have settled their differences, you can go down and Access the panel for the second light.Go back to the central area.Create a teleport shadow on the platform again. Hit the rightmost button and Teleport.After arriving in the final area, walk right and set the teleport shadow in front of the left ladder.Climb up the rightmost ladder, walk through the lasers and hit the button.Teleport back and go up the ladder. Pipe puzzleFirst, go up the ladder and set the teleport shadow next to the button.Fall back down the ladder.Hit the third from the right (middle) button once.The second from the right button once.Hit the rightmost button twice.Hit the left button to start the timer.Teleport immediately and Access the panel to release the light.Walk right to Access the panel and turn on the third light.Go back to central switch platform. Set the teleport shadow on the platform.Get the 'Mind Travel' crystal, Teleport back and Access the switch on the platform to get back to the temple entrance.Go back to the village and insert the crystals into the pedestal inside your cave. Exit the spacecraft.CS: 4 droids activating.Go right.
Keep a bit of a distance from the droid so it can shoot two pulses. Deflect both pulses on the two droids with Shield.Go further right and call Tincan to get into the hole in the cliff face.Further to the right, use Shield again on the droid and Telekinesis the small platform up.Climb the ladder.CS: 3 droids activating.Use Shield on the right droid, then on the left droid. Walk left and use Shield to reflect the sniper droid shots to the rocks above its head.
Climb the ladder.CS: droid activating.Use the duck trick. on the grenadier droid and move right. Press down twice in quick succession when dropping of the small ledge to stay ducked.If the duck trick does not work, create a Teleport shadow behind the droid as it walks away from you. Wait for it to turn and walk towards you.
Then Teleport behind it and continue to the right.Use Telekinesis on the rightmost platform and move it down so Tincan can climb up.Walk left, get Tincan in the hole in the cliff face and let him kill the droid.Go right to the beginning of the ledge on the right side and call Tincan to help you get up there.Run left and jump off the ledge onto the ladder structures, right in front of the second hole.Finish the rest of this timing puzzle and go all the way up onto the cliffs.CS: 3 droids activating.Walk left to the ledge and let Tincan take care of the sniper bot. Go back down the ladders onto the small platform and jump left.Walk further left, jump onto the water spout and use Shield to reflect the laser bolt from the droid.
Go down the platforms:Jump on the second one from the left, then walk off and land on the platform just below the one attached to the right wall. From there fall onto the hand of the statue. Jump off on the left and land on the third platform from the bottom. From there, walk off on the one to the right and on the ground.Go right and create a teleport shadow on top of the hatch.Go down, activate console and select 1.
Ore dispenserTeleport back, create another shadow in the same spot.Go right, up the ladder, jump via the dispenser and activate the console.Select 1. Fill and teleport back.Create a teleport shadow on top of the hatch.Go down the hatch again to the console and select 2. Ore crusher.Teleport back up.Walk onto the elevator and create a teleport shadow.Push the elevator button to go down. Once at the bottom, wait for the turrets to fire before teleporting in place and leave the turrets feeling stupid.Walk left.
Rails puzzleUse Telekinesis to insert the pieces from right to left in the order as numbered below:After you've fixed the rails, walk over to the elevator and create a teleport shadow.Then continue to the right, duck under the ore crusher and activate the panel.After you've activated the panel, just teleport back.Walk all the way to the left past the trap door and create a teleport shadow.Ride the elevator back up, go to the console and select 3. Ore smelter.Teleport back and push the switch there to dump the ore and open the trap door.Create a teleport shadow where you are standing, fall down into the smelter, run left and turn the valve.Teleport back up and immediately create another teleport shadow. Go right and call the elevator while you wait for the smelter fires to die down. Use Teleport to get back from the elevator quickly. After the fires die down, create another teleport shadow. Fall down into the furnace again and this time turn the valve on the right. Teleport back.Now you can go across the elevator to the right and down the ladder.Use Shield to get past the laser droids and go down the ladder at the bottom.
Run and jump across the sand to the rightmost platform and create a teleport shadow.When making your way across, do not jump off a platform onto the sand; it is slower. Instead just walk off and run.Also, it seems to help to wait for the sandworm to come to your position and dive under the sand (become invisible). The worms needs a fraction of a second longer to start moving again when you hit the sand.Run and jump back to the second platform at the start.Teleport back and immediately run all the way right.
Use the sand pillar in the background at the end as a marker as to where to stand. Use Tincan to climb up the ledge.Go right and activate the console. Move Action Block and Execute Command (MABEC) puzzleEnter the following sequence and press Exit:Note for Switch users:As noted in the comments by frosty840, the puzzle on the Switch requires a different input:D, R, U, R, D, L, AUse Access on the panel to start the sequence.CS: droid moving.Go right, down the ramp and let yourself be shot to reset the sequence.You can make the alien mobs shoot themselves by standing on them as they fire. Move in at the last moment when they bring up their gun (and start to fire) or else they will slam you down.You can take out the first mob this way (jump over his first shot) and immediately run up the stairs to avoid the fire from the second one. Hold right and up as you climb the stairs; it seems to help with a miss.From the top of the stairs just hold right and fall down on top of the next mob.
If the timing is right, he will shoot himself as well.Wait for the third mob to turn right before climbing up and jump over his shot.Immediately run past him and climb up.Wait for the fourth mob to walk right, climb up and immediately jump up left and climb up the rebar. First steam vent puzzleGo up and navigate the steam vents. Step up to the series of 4 vents, right before the button.Wait for the first vent to stop for the second time.The second and third vents should go down soon after.
Follow and stand on the third vent.The second vent will activate and deactivate again. Step back on the second vent.The third will activate and deactivate. Step on the third vent.The fourth vent should go down as well. Step out, wait for the last vent and activate the button to turn off the ventsSo the basic step sequence is: 1,2,3,wait,2,wait,3,4,5. Second steam vent puzzleTake the lift up to the steam vents.
Walk off the lift and wait for half a second to trigger the savepoint. Walk into the nearest vent to die and reset the sequence.Have Teleport ready and follow the sequence of vents shutting down until you're on top of the 6th vent. The sixth vent takes about 3 seconds to go out afther the fifth.Quickly create a teleport shadow and follow the vents back until you are on top of the 2nd.The 6th vent should be free again. Hit Teleport and do the same trick again.This time going forward 4 vents, creating a shadow, going back 4 before hitting Teleport.Now just follow the vents until you get to the button and press it.
1 puzzleGo right to get to filter No. 1.The goal is to make the pistons pump in sequence in pairs, with one in between them.Use Telekinesis and quickly move the power block up and down the bottom two slots twice to get the timing right.
Do not put the power block above the second bottom piston or the timing is off. Just die to reset when that happens.Continue right and fall down. Deflect the shots from the first guard bot to both bots.Call the lift and deflect shots.Go right, deflect shots and use Telekinesis to move the spotlight to the right of the leftmost Grue.Use Mind Force on the battery (hover it over the ledge and release) and move it onto the elevator.Stand to the right and use Access to move the elevator.
Select Teleportation and create a shadow on the left when dodging the second steam vent. Move right to dodge the third vent and activate Teleportation to dodge the fourth steam vent.Use Telekinesis to charge the battery in the left charger and get back to the elevator.Stand to the left and repeat the sequence in reverse order.Put the battery back in filter No. 3 and go through the bottom corridor with the grues.Navigate the platforms and stand on the elevator. Bridge guardian puzzleOn the bridge, move to the right of center and shoot the two rightmost guardians with one shot.Start moving left, hitting one guardian with a shot, and then the two behind it with one shot.Immediately empty the last shot to reload while still moving left.
Stand with your back to the red barrier and shoot the oncoming guardians. Conserve your ammo by waiting as long as possible before shooting.CS: Entering the Pyramid of Life.CS: Foiled yet again.CS: Entering the mainframe.
MainframeYou'll probably need to practice this sequence a lot to get the hang of it.It can be beneficial to die outright when first entering an area in order to reset the pattern. Mostly you can just walk off the platform you start on.You can single-kill the bomb-spawning blue enemies with a rapid dual shot.Regarding the zombie pirate LeChuck: it always teleports to your position, also after you shoot it. You can take advantage of that by shooting while running towards it, having it spawn behind you. Using the Switch version: On the MABEC puzzle, your solution didn't work, so I tried D, R, U, R, D, L, A and the thing completed with just one use of the 'action' command. It seems like a very simple puzzle on the Switch.
Your sequence bounced around like crazy, and was completely incompatible with the puzzle layout I was seeing. My moving block started in the upper left of its area, so those up commands near the start of your sequence were completely pointless for the puzzle I had to complete.I'm not criticising, just making a note of what appears to be an extreme difference between versions.